CONQUERING CIROS


Conquering Ciros is a top-down rogue-lite developed by a team of 12. As the Lead Sound Designer on our team, I’m tasked with creating and implementing all of our SFX into the game. Conquering Ciros is now available on Steam, serving as my first game I’ve developed from beginning to end!

Pictured below is our FMOD session, featuring our vertically adaptive music. As the player racked up kills in a run, our kills parameter fades smoothly between intensities of our music loop. This creates a seamless listening experience for the player as they progress through the difficulty stages of our game.